Autobot strong hold4/12/2023 Plus, he totally said our Wiki is awesome, which means we think he's awesome too. well, and other stuff, but that's private:Īutobot Stronghold is still very popular, there are around 100,000 plays each day and a total so far of about 1.5 million plays world wide.Īs for credits on production for the game, almost everyone in the company contributed in some way, its best to say the credit goes to Soap Creative. Nicolas Mountford from the team had this to say about the game. The game was developed for LG Australia by a group called Soap Creative. When you get an email with this many phallic images, you usually just delete it straight away. Prime's the exception, his first level up is always the same price as all his other upgrades. Usually, the first level up is a little bit cheaper than other upgrades, letting you purchase a level up quickly - especially useful for quickly leveling multiple dudes. You can level up twice, getting to the rip-roaring level of. Level Up Increases the damage from your Autobot's attacks. Smart Energy Saving Plus Since your Autobot isn't wasting as much energy, he can shoot further, increasing his range! No, I don't know how that works either. or to make Bumblebee incredibly deadly.ĢMS Response Time Lets your Autobot shoot faster. Very good in concert with the next power-up to make slow-firing characters like Ironhide and Ratchet shoot faster. For some reason, in practical terms, this basically translates to an extra boost to your turret's firing rate. There are four forms of upgrades, three of which are named after LG brandings:Ģ00HZ TruMotion Lets your Autobot turn more quickly, thus targeting enemies behind him more easily. When you register your score, you are asked a multiple choice question, "TruMotion 200HZ is an ideal feature for:" Well, we won't list the other options, so the answer is: "Fast paced sports program." If you get this question right, (and if you don't know, you really suck) you get a bonus 10,000 points.Įach of your Autobots can be upgraded. Good luck getting on the top ten without clearing wave 50, buckos. If you clear the game to wave 50, you receive a 1 million point bonus. Big bonuses for sending wave fifty in early! The bonus is higher depending on how soon you press the button and how far you are into the game. When you press the "Send Next Wave" button, you get a bonus to your score. Opinion still splinters whether its too easy or too hard, we think we hit somewhere in the middle."Įach Decepticon has a set kill score, which doesn't increase as the game progresses. So it launched with a single path and a basic wave set, but a few days after launch we updated it with more paths and an all new wave set, plus the ability to have multiple enemy types per wave (not previously possible). "We believed the game was too easy when if first launched with one path, and it was always our plan to add in more paths. When asked about the change, Andy Cho, LG Australia Web Manager, said: The scoring for the game was also changed to a more tiered system so that the further you get into the game, the more points you get for sending out Decepticons quickly. Shortly after the game's release, it was quietly rebalanced-the higher level enemies became stronger and attacked in increasingly complicated and frustrating waves, and some of the Autobot attacks seem to have been slightly diminished in effect. You can send out the next wave sooner by pressing the "Send Next Wave" button, though this needs time to refresh after each push. Each wave is increasingly difficult, and as the game progresses, multiple Decepticon types will emerge during the same waves. The game has 50 waves of Decepticons, with each wave consisting of a set group of Decepticons advancing on the Autobot LG Stronghold along one of three (four if you count the flying Starscreams) set paths. Just to prove we didn't make up the Decepticon names. Defeating enemies gives the player credits (in this case the Decepticons' very sparks!) with which they can purchase new turrets or upgrade existing ones. Play-wise, it is a standard " tower defense" game players purchase various turrets (in the form of Autobot defenders) in order to prevent increasingly challenging waves of enemies from reaching the end of the map. It's kind of horrifying when you think too hard about it. They can also use the souls of the dead to buy duplicate versions of themselves to keep the Decepticon hordes occupied. They're relentless! Fortunately, by taking the Sparks of their fallen foes, the Autobots can purchase LG technology to upgrade their offensive capabilities. The Decepticons keep coming and coming in wave after wave. The Autobots have to keep the Decepticons from reaching their "LG Stronghold".
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